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#ifndef _SEPOL_CONTEXT_RECORD_H_ #define _SEPOL_CONTEXT_RECORD_H_ #include <sepol/handle.h> struct sepol_context; typedef struct sepol_context sepol_context_t; /* We don't need a key, because the context is never stored * in a data collection by itself */ /* User */ extern const char *sepol_context_get_user(const sepol_context_t * con); extern int sepol_context_set_user(sepol_handle_t * handle, sepol_context_t * con, const char *user); /* Role */ extern const char *sepol_context_get_role(const sepol_context_t * con); extern int sepol_context_set_role(sepol_handle_t * handle, sepol_context_t * con, const char *role); /* Type */ extern const char *sepol_context_get_type(const sepol_context_t * con); extern int sepol_context_set_type(sepol_handle_t * handle, sepol_context_t * con, const char *type); /* MLS */ extern const char *sepol_context_get_mls(const sepol_context_t * con); extern int sepol_context_set_mls(sepol_handle_t * handle, sepol_context_t * con, const char *mls_range); /* Create/Clone/Destroy */ extern int sepol_context_create(sepol_handle_t * handle, sepol_context_t ** con_ptr); extern int sepol_context_clone(sepol_handle_t * handle, const sepol_context_t * con, sepol_context_t ** con_ptr); extern void sepol_context_free(sepol_context_t * con); /* Parse to/from string */ extern int sepol_context_from_string(sepol_handle_t * handle, const char *str, sepol_context_t ** con); extern int sepol_context_to_string(sepol_handle_t * handle, const sepol_context_t * con, char **str_ptr); #endif